Hack4Society

Digital Hackathon Training Events in the Service

of E-Learning Solutions for the post COVID-19 Society

 

The COVID-19 outbreak has affected all segments of the population and is particularly detrimental to members of those social groups in the most vulnerable situations.

Before the outbreak:

  • Digitalisation had great potential for innovation support in  Vocational Education and Training (VET) but vocational training’s social and economic contributions have always been under-researched and underappreciated.
  • Vocational Education and Training (VET) institutions were often seen as simply providing skills rather than having a more extensive role in the innovation ecosystem.

Since the outbreak:

  • Vocational Education and Training (VET) is increasingly seen as a driver of innovation and is part of the Lifelong Learning Indicator for the EU Innovation Scoreboard.
  • Vocational Education and Training (VET) prepares learners for occupations where creativity is necessary, drives new ideas in business and industry, and helps to close the skills gap.

Objectives of the project

The HACK4SOCIETY project introduces a bottom-up approach and provides VET Professionals and Learners with the floor to propose e-learning modules, training methodologies and techniques, that will create a better learning experience, creating a better e-learning environment.
This is realised through hackathon Events and the preparation of Open Educational Resources (OERs).
HACK4Society will prepare 15 e-learning Training Modules, that will be incorporated into the operation of EVBB (Major European VET Umbrella Organisation), offering them to all VET providers across the EU, especially targeting the smaller institutions.

 

Expected Main Results

  • O1: Reinforce the ability of VET providers to provide high-quality, inclusive digital education.
  • O2: Provide new upskilling OERs (15 in total) for VET Professionals.
  • O3: Build capacity through bottom-Up approaches based on the hackathon events organised during the project implementation period.
  • O4: Develop high-quality digital content, promoting innovative methods and tools for e-teaching and e-learning for the members of EVBB and available for all.
  • O5: Promote and deliver networking opportunities among VET providers, achieved through the participation of EVBB.
  • O6: Development of tailor-made solutions adaptable at a Regional/Local level.

Project Activities

  • Designing Online Hackathon Events Training Toolkit for VET Educator
  • Implementation of the Hackathon Events
  • Design and delivery of the teacher’s training material

 Funding Programme: Erasmus+ KA2 – Strategic Partnership in Adult Education

Duration: 12/2021 – 06/2024, 30 months

Budget: 291.662,00 €

Countries: Italy, Greece, Germany, Cyprus

Project Number: 2021-1-IT01-KA220-VET-000030283

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Exciting news!   We are thrilled to announce a significant achievement – one of our projects has been highlighted in the "𝙑𝙀𝙏 𝙏𝙤𝙤𝙡𝙠𝙞𝙩 𝙛𝙤𝙧 𝙩𝙖𝙘𝙠𝙡𝙞𝙣𝙜 𝙚𝙖𝙧𝙡𝙮 𝙡𝙚𝙖𝙫𝙞𝙣𝙜 𝙩𝙝𝙧𝙤𝙪𝙜𝙝 𝙨𝙤𝙘𝙞𝙖𝙡𝙡𝙮 𝙞𝙣𝙘𝙡𝙪𝙨𝙞𝙫𝙚 𝙩𝙚𝙖𝙘𝙝𝙞𝙣𝙜" by Cedefop. Being recognized for our collaborative endeavors to...

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